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- *****************************************************************
- * GFA RAYTRACE USER NEWS ISSUE #2 FEBRUARY 1992 *
- *****************************************************************
-
- Welcome to another issue of Raytrace User News! I am happy to
- announce that the efforts of the past few months have been
- rewarded because a converter to Spectrum 512 format has finally
- been written. We are no longer trapped in GFA's proprietary
- format, and can now print, edit, and distribute our renderings
- in formats other ST owners, even other computer owners can view
- with ease.
-
-
- A CONVERTER EXISTS!
-
- The credit for this goes to Lonny Pursell of Pandora, Ohio who
- more than a year ago began puzzling on Raytrace's file format.
- He chanced to run across my plea for a converter recently, and
- with a little time away from the project, resumed work on reverse
- engineering Raytrace's method of creating 512 color pics. The
- result is SUL2SPU.PRG, a Shareware program that will convert
- uncompressed Raytrace pics to uncompressed Spectrum 512 format.
- (its available on GEnie and Compuserve in the ST libraries.)
-
- With additional cooperation from the US, UK, and German branches
- of GFA, the code to Raytrace was made availiable as well, and
- the prospect of a converter than can handle compressed format, or
- a version of Raytrace that could save directly to Spectrum 512
- format is now a possibility. With my inspiration and Lonny's
- perspiration, we'll see what comes out of it. GFA's willingness
- to release Raytrace's code to me (glad they did!) but is a bad omen
- - an indication that the program is on its last leg. Unless Raytrace
- is updated to run on TOS 2.X and Mega STE's its future is imperiled
- as a product standing still, while technology marches on.
-
- > GFA needs to hear from you to convince them of this final
- > update to see that this fine little piece of rendering software
- > is kept up to at least run on the 3 million 68000 based ST's
- > that have been sold over the past 6 years. Please, take the
- > time to let them know one more update is needed!
-
- (just had to get that plug in between the poop on the converter...)
-
-
- Lonny's Shareware converter is partially disabled. You can view
- resultant Spectrum files with any viewer or slideshow, but if
- you attempt to edit them in Spectrum itself, the red color Spectrum
- uses for its menu (color register 15) will appear in your picture.
- This is Lonny's gentle way of 'convincing' you to send in your
- shareware fee, and you'll recieve the registered version where you
- can edit to your pics to your hearts content. Subtle coercion?
- Perhaps. But Lonny's efforts deserve to be rewarded. You can
- receive the full version by sending your $5 Shareware fee to:
-
- Lonny Pursell P.O. Box 145 Pandora, Ohio USA 45877
-
-
- YOU NEED SPECTRUM 512
-
- Spectrum 512 is now an essential companion to GFA Raytrace. One
- of the first things you should try once you have the registered
- converter is to use the Antialias functions to smooth out the
- rough edges in your raytraced pics, especially the edges of
- squares in checkerboard grounds. Just using the default setting
- can instantly enhance any picture, but experimenting with it
- will produce better results.
-
- I always switch to MAGnify mode when using the antialias feature,
- since you can see the current settings diplayed in the upper left
- corner. Pressing the B or A key moves between Blur and Antialias.
- The spacebar toggles local and drag-box mode. (remember when drag-
- ging the box across the screen to avoid starting at the far left
- edge, Spectrum will leave a vertical line of pixels as it mistakenly
- antialiases the edge of the left color palette!!! Move your pointer
- right a few pixels, then drag your box down and to the right.) The
- number keys 1-9 set the 'breadth' of the effect. I recommend keeping
- the number small - Antialias is much more subtle in its settings
- than Blur, where a setting greater than 2 will obliterate detail
- rather than enhancing your pic. But Blur at 1 usually works great,
- and is usually the first thing I try. I'd also recommend reading
- up on the Spectrum manual to help you get the hang of picking
- exactly which of the 512 colors you need to touch-up pics that may
- have small areas where 'color problems' cropped up in the rendering
- phase, or to manually antialias areas inside objects which Spectrum
- tends to miss.
-
- Trio Engineering, authors of Spectrum 512 also wrote an excellent
- converter, SPC2GIF that I highly recommend. Both small and fast,
- its a great way to share your creations with virtually any other
- computer owner through GIF format. SPU2PI1 included with Spectrum
- also does a fairly good job of converting to 16 color Degas if the
- original Raytrace pic doesn't have too many colors. Two PD
- utilities - VIEWGIF (now commercially STIPPLE) and DMJGIF 3.0
- have a feature that displays the number of unique colors in a GIF
- file. I was suprised to find that most Raytrace pics have only
- 30 to 70 colors (more if antialiased in Spectrum.) Pics with even
- higher numbers are those like Raytrace's opening screen where
- colored lamps are used to light the letters in a rainbow effect.
-
- If you don't have Spectrum 512, E.Arthur Brown and Company have
- swung a deal with Antic and are now liquidating Spectrum for an
- incredible $14.95 - a great price. Call EABCo's toll free order
- line 1-800-322-4405 to take advantage of this deal.
-
-
- TEXTURE MAPPING, REVISITED
-
- In the last issue, I gave some hints and tips on using texture maps.
- The more I use them, the more indespensable they are to producing
- exceptional tracings that have more realism. The relatively limited
- resolution and number of colors of the aging ST means it needs all
- the help it can get. If you're like me, THE main reason you like
- raytracing is because you can't paint for sh*t in 16 let alone 512
- colors, so you let the computer do the dirty work for you. So let
- texture maps turn a simple box into an oak chest or a marble slab.
- Not all of Raytrace's objects allow mapping, (gawd I wish I could
- map onto a sphere!) but put those that do to thier best advantage.
-
- With what limited artistic skills I do have, as well as by using
- VIDI-ST to grab some video images, I have created a good starter
- set of texture maps in NEO format & uploaded in an archive on GEnie
- called RAYTEX.LZH (if you don't have access to GEnie, I'll be glad
- to mail them to you if you send some of your tracings on a disk.)
- Included in the collection are sample textures of wood, marble,
- stone, and brick surfaces for you to experiment with. A good set
- of textures like this are so fundamental to raytracing, I'm a bit
- disappointed some weren't included on the GFA Raytrace disks.
-
- I'll keep working at creating more - my main interest is getting
- a good variety of woodgrains. I've been able to hand paint some
- woods with reasonable effect (stone I have not been good at) but
- digitizing seems the way to go. With a photorealistic image to
- start with, the quailty gets passed on to the rendered image.
- Please, if you have any sucess converting or digitizing images
- suitible for texture maps, send them on to me and I'll make sure
- other Raytrace user's can get access to them.
-
-
- LOST IN SPACE, 3-D
-
- Several people have commented that they found the learning curve
- rather steep, and let Ryatrace languish on the shelf. Though I
- can't give them motivation, I do agree Raytrace requires alot of
- trial and error. Raytrace is a very simplistic, crude raytracer
- in many aspects. And yet its feature set and possibilities
- outstrip the time and abilities many have to fully master it.
-
- Set a simple goal for each raytrace session. Rather than aimless
- experimentation try the following:
-
- - Create a dozen spheres onscreen and try any combination of
- attributes, %, etc. Trace with 1 white lamp front and center.
- - *Force yourself* to make a dozen of each of the object types.
- Tweleve in succession will help lock in concepts forever.
- - Load a pic as a ground and try various ground sizes, lights,
- observer and view directions on it between quick traces.
- - Put a single white sphere on a checked black and white ground.
- Add any color of light, quick trace, add another, etc. to
- really get the hang of the effect of multiple light sources.
- Raytrace is quirky how it calculates the 'strength' of lamps
- based on distance.
- - Map the same pic onto every object type possible & observe.
- - Think of scenes that are easy to build - a snowman for example
- 3 white spheres and you're halfway there. Make a shift in how
- you perceive your world - that everything in life is a composite
- of cones, rectangles, spheres, and cylinders.
-
-
- ANOTHER VIEWPOINT
-
- A classic rule in outdoor photograpy: Keep the sun at your back.
- But dont make this the default of most scenes, with camera view
- centered, light centered and above. Deviating from that formula
- will add more depth and interest. Note: the Grand Canyon is at
- its best at sunrise and sunset, not high noon. Don't always view
- a raytrace world like a coal miner with a light in your hardhat.
- The objects themselves then hide most of the shadows they create.
-
- To get the most perspective in your tracings - put your main
- light to one side of center, offset your observer in the opposite
- direction:
- L L
- L= lamp +
- x= center x x +
- += observer ------------- ------------------
- BORING!!! MUCH MORE INTERESTING
-
- The shadows of your objects will be more noticeable this way. Lower
- your lamp to exaggerate shadows even more. A slight shift to the side
- with your horizontal view angle also puts more perspective and interest
- into a checkered ground, so it doesn't run in a straight line toward
- you. The closer your observer is to ground level, the more perspective
- you will see in its pattern (at the loss of some detail.) My most
- visually intriguing renderings have been those where I went to
- extremes - from a mouse's view of a room to that of looking down from
- a hot air balloon directly overhead. Sometimes losing sight of your
- objects messing with view angles is a great way to come up with an
- interesting camera view once you get them in sight again...
-
-
- GOD SAVE THE QUEEN!
-
- I did get a little publicity in the Febrary 92 issue of ST FORMAT UK.
- I had mailed them a little press release a few months back and finally
- got a little space allocated on page 141. After my little blurb, the
- editors responded with:
-
- "It seems strange that GFA appear to have lost interest in such a
- worthy program as GFA Raytrace, especially since it is the only
- commercial raytracer you can find for the ST. Its not perfect by any
- means, but it's very faults provide the best reasons why it should be
- updated now and again. A user group can only help there, consider the
- group."
-
- Well, you can bet a photocopy of that is gonna make it under the noses
- of GFA's branches by next week, and it would be nice if that sentiment
- is echoed from divergent sources. I'm rather amazed at the awareness
- level regarding Raytrace I've been able to muster myself in the past
- few months, by making the most of the online networks and by writing
- to magazines. I've made a difference - you can too, even by just
- uploading sample raytrace pics to a local bbs - maybe we can bring
- more users into the fold.
-
-
-
- TAKE IT TO THE TOP
-
- Once again, here's where to call or write for upgrades to V2.1,
- to request further updates to Raytrace (we desperately need an update
- so that Raytrace will run on the new TOS 2.06/7!) or to get more info
- on GFA's other great products:
-
- GFA SYSTEMTECHNIK GMBH GFA DATA MEDIA UK GFA SOFTWARE TECH.
- Heerdter Standburg #30 Box 121 27 Congress Street
- D4000 Dusseldorf 11 Wokingham Berkshire Salem,
- Republic of RG11 1FA MA 01970-5523
- GERMANY ENGLAND USA
- Dirk Van Assche Les Player John Barger
-
- To call GFA: America 1 (508) 744-0201 Fax: 1 (508) 744-8041
- Direct Dial Germany (using ATT long distance): 011 49 211 55040
- Direct Dial England (using ATT long distance): 011 44 734 794941
-
-
- HOW TO REACH ME
-
- I'm always interested in seeing other users creations - send a disk
- of pics, texture maps, or wireframes, and I'll send you the best of
- what I have in return.
-
- Write to: GFA RAYTRACE USERS USA c/o Nick S. Smith
- 4406 5th Avenue South Minneapolis, MN 55409-2124
-
- I can be reached on GEnie 24 hours/day by sending mail to S.SMITH65
-